25/04/2020

Reflexive VR Storytelling Design Beyond Immersion: Facilitating Self-Reflection on Death and Loneliness

Sojung Bahng, Ryan Kelly, Jon McCormack

Keywords: alienation, cinematic vr, distancing effect, estrangement, immersive storytelling, reflexivity, virtual reality

Abstract: This research examines the reflexive dimensions of cinematic virtual reality (CVR) storytelling. We created Anonymous, an interactive CVR piece that employs a reflexive storytelling method. This method is based on distancing effects and is used to elicit audience awareness and self-reflection about loneliness and death. To understand the audience’s experiences, we conducted in-depth interviews to study which design factors and elements prompted reflexive thoughts and feelings. Our findings highlight how the audience experience was impacted by four reflexive dimensions: abstract and minimal aesthetics, everyday materials and textures, the restriction of control, and multiple, disembodied points of view. We use our findings to discuss how these dimensions can inform the design of VR storytelling experiences that provoke self and social reflection.

The video of this talk cannot be embedded. You can watch it here:
https://www.youtube.com/watch?v=ct9p5laWmDY
(Link will open in new window)
 0
 0
 0
 0
This is an embedded video. Talk and the respective paper are published at CHI 2020 virtual conference. If you are one of the authors of the paper and want to manage your upload, see the question "My papertalk has been externally embedded..." in the FAQ section.

Comments

Post Comment
no comments yet
code of conduct: tbd Characters remaining: 140

Similar Papers