25/04/2020

Introducing the Gamer Information-Control Framework

Ronny Andrade, Melissa Rogerson, Jenny Waycott, Steven Baker, Frank Vetere

Keywords: visual impairment, digital games, audiogames, control, information, framework

Abstract: In this paper, we present a foundation for understanding the elements that enable people with visual impairment to engage with digital games. This is defined by the gamer’s relation- ships with information and with elements of control provided by the game, and is mediated through in-game metaphors and affordances when gamers interact as users or creators. This work complements previous research exploring the points of view of gamers with visual impairment by focusing on the games they play and prioritising the relationships between the key enablers of access to digital games. Using the framework to examine existing and missing components will enable de- signers to consider broader aspects of accessibility in game design.

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