03/05/2021

Learning Manifold Patch-Based Representations of Man-Made Shapes

Dmitriy Smirnov, Mikhail Bessmeltsev, Justin Solomon

Keywords: computer vision, deep learning, computer graphics, sketch-based modeling, CAD modeling, 3D shape representations

Abstract: Choosing the right representation for geometry is crucial for making 3D models compatible with existing applications. Focusing on piecewise-smooth man-made shapes, we propose a new representation that is usable in conventional CAD modeling pipelines and can also be learned by deep neural networks. We demonstrate its benefits by applying it to the task of sketch-based modeling. Given a raster image, our system infers a set of parametric surfaces that realize the input in 3D. To capture piecewise smooth geometry, we learn a special shape representation: a deformable parametric template composed of Coons patches. Naively training such a system, however, is hampered by non-manifold artifacts in the parametric shapes and by a lack of data. To address this, we introduce loss functions that bias the network to output non-self-intersecting shapes and implement them as part of a fully self-supervised system, automatically generating both shape templates and synthetic training data. We develop a testbed for sketch-based modeling, demonstrate shape interpolation, and provide comparison to related work.

 0
 0
 0
 0
This is an embedded video. Talk and the respective paper are published at ICLR 2021 virtual conference. If you are one of the authors of the paper and want to manage your upload, see the question "My papertalk has been externally embedded..." in the FAQ section.

Comments

Post Comment
no comments yet
code of conduct: tbd Characters remaining: 140

Similar Papers