17/08/2020

Tactile rendering based on skin stress optimization

Mickeal Verschoor, Dan Casas, Miguel A. Otaduy

Keywords: optimization methods, skin simulation, haptics

Abstract: We present a method to render virtual touch, such that the stimulus produced by a tactile device on a user’s skin matches the stimulus computed in a virtual environment simulation. To achieve this, we solve the inverse mapping from skin stimulus to device configuration thanks to a novel optimization algorithm. Within this algorithm, we use a device-skin simulation model to estimate rendered stimuli, we account for trajectory-dependent effects efficiently by decoupling the computation of the friction state from the optimization of device configuration, and we accelerate computations using a neural-network approximation of the device-skin model. Altogether, we enable real-time tactile rendering of rich interactions including smooth rolling, but also contact with edges, or frictional stick-slip motion. We validate our algorithm both qualitatively through user experiments, and quantitatively on a BioTac biomimetic finger sensor.

The video of this talk cannot be embedded. You can watch it here:
https://dl.acm.org/doi/10.1145/3386569.3392398#sec-supp
(Link will open in new window)
 0
 0
 0
 0
This is an embedded video. Talk and the respective paper are published at SIGGRAPH 2020 virtual conference. If you are one of the authors of the paper and want to manage your upload, see the question "My papertalk has been externally embedded..." in the FAQ section.

Comments

Post Comment
no comments yet
code of conduct: tbd Characters remaining: 140

Similar Papers