08/07/2020

Refinement-Based Game Semantics for Certified Abstraction Layers

Jérémie Koenig Zhong Shao

Keywords: algebraic effects, interaction specification, certified abstraction layers, game semantics, strategy specification, program refinement, dual nondeterminism

Abstract: Formal methods have advanced to the point where the functional correctness of various large system components has been mechanically verified. However, the diversity of semantic models used across projects makes it difficult to connect these component to build larger certified systems. Given this, we seek to embed these models and proofs into a generalpurpose framework where they could interact. We believe that a synthesis of game semantics, the refinement calculus, and algebraic effects can provide such a framework. To combine game semantics and refinement, we replace the downset completion typically used to construct strategies from posets of plays. Using the free completely distributive completion, we construct strategy specifications equipped with arbitrary angelic and demonic choices and ordered by a generalization of alternating refinement. This provides a novel approach to nondeterminism in game semantics. Connecting algebraic effects and game semantics, we interpret effect signatures as games and define two categories of effect signatures and strategy specifications. The resulting models are sufficient to represent the behaviors of a variety of low-level components, including the certified abstraction layers used to verify the operating system kernel CertiKOS.

 0
 0
 0
 0
This is an embedded video. Talk and the respective paper are published at ICALP 2020 virtual conference. If you are one of the authors of the paper and want to manage your upload, see the question "My papertalk has been externally embedded..." in the FAQ section.

Comments

Post Comment
no comments yet
code of conduct: tbd Characters remaining: 140

Similar Papers