26/04/2020

Smooth markets: A basic mechanism for organizing gradient-based learners

David Balduzzi, Wojciech M. Czarnecki, Tom Anthony, Ian Gemp, Edward Hughes, Joel Leibo, Georgios Piliouras, Thore Graepel

Keywords: game theory, optimization, gradient descent, adversarial learning

Abstract: With the success of modern machine learning, it is becoming increasingly important to understand and control how learning algorithms interact. Unfortunately, negative results from game theory show there is little hope of understanding or controlling general n-player games. We therefore introduce smooth markets (SM-games), a class of n-player games with pairwise zero sum interactions. SM-games codify a common design pattern in machine learning that includes some GANs, adversarial training, and other recent algorithms. We show that SM-games are amenable to analysis and optimization using first-order methods.

 0
 0
 0
 0
This is an embedded video. Talk and the respective paper are published at ICLR 2020 virtual conference. If you are one of the authors of the paper and want to manage your upload, see the question "My papertalk has been externally embedded..." in the FAQ section.

Comments

Post Comment
no comments yet
code of conduct: tbd Characters remaining: 140

Similar Papers