17/08/2020

A scalable approach to control diverse behaviors for physically simulated characters

Jungdam Won, Deepak Gopinath, Jessica Hodgins

Keywords: deep learning, neural network, reinforcement learning, locomotion control, character animation, physics-based simulation and control

Abstract: Human characters with a broad range of natural looking and physically realistic behaviors will enable the construction of compelling interactive experiences. In this paper, we develop a technique for learning controllers for a large set of heterogeneous behaviors. By dividing a reference library of motion into clusters of like motions, we are able to construct experts, learned controllers that can reproduce a simulated version of the motions in that cluster. These experts are then combined via a second learning phase, into a general controller with the capability to reproduce any motion in the reference library. We demonstrate the power of this approach by learning the motions produced by a motion graph constructed from eight hours of motion capture data and containing a diverse set of behaviors such as dancing (ballroom and breakdancing), Karate moves, gesturing, walking, and running.

The video of this talk cannot be embedded. You can watch it here:
https://dl.acm.org/doi/10.1145/3386569.3392381#sec-supp
(Link will open in new window)
 0
 0
 0
 0
This is an embedded video. Talk and the respective paper are published at SIGGRAPH 2020 virtual conference. If you are one of the authors of the paper and want to manage your upload, see the question "My papertalk has been externally embedded..." in the FAQ section.

Comments

Post Comment
no comments yet
code of conduct: tbd

Similar Papers