08/07/2020

One-Clock Priced Timed Games are PSPACE-hard

John Fearnley, Rasmus Ibsen-Jensen and Rahul Savani

Keywords: game theory, computational complexity, Priced timed games

Abstract: The main result of this paper is that computing the value of a one-clock priced timed game (OCPTG) is PSPACE-hard. Along the way, we provide a family of OCPTGs that have an exponential number of event points. Both results hold even in very restricted classes of games such as DAGs with treewidth three. Finally, we provide a number of positive results, including polynomial-time algorithms for even more restricted classes of OCPTGs such as trees.

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