25/04/2020

Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company

Michael Ahmadi, Rebecca Eilert, Anne Weibert, Volker Wulf, Nicola Marsden

Keywords: living lab, gender, feminist research, feminist hci, ethnography, participatory action research, methodology

Abstract: The number of women in IT is still low and companies struggle to integrate female professionals. The aim of our research is to provide methodological support for understanding and sharing experiences of gendered practices in the IT industry and encouraging sustained reflection about these matters over time. We established a Living Lab with that end in view, aiming to enhance female participation in the IT workforce and committing ourselves to a participatory approach to the sharing of women’s experiences. Here, using the case of a German video game company which participated in our Lab, we detail our lessons learned. We show that this kind of long-term participation involves challenges over the lifetime of the project but can lead to substantial benefits for organizations. Our findings demonstrate that Living Labs are suitable for giving voice to marginalized groups, addressing their concerns and evoking change possibilities. Nevertheless, uncertainties about long-term sustainability remain.

The video of this talk cannot be embedded. You can watch it here:
https://www.youtube.com/watch?v=9-QT9Cp01lQ
(Link will open in new window)
 0
 0
 0
 0
This is an embedded video. Talk and the respective paper are published at CHI 2020 virtual conference. If you are one of the authors of the paper and want to manage your upload, see the question "My papertalk has been externally embedded..." in the FAQ section.

Comments

Post Comment
no comments yet
code of conduct: tbd

Similar Papers